Fable III co-op vastly improved, so sayeth Molyneux

Putting it bluntly, Fable II’s online multiplayer sucks ass. It’s literally one of the worst co-op games I’ve experienced, and quite frankly, in my mind it just doesn’t exist.
Peter Molyneux is looking to fix that with Fable III, and while I won’t fall into his trap, I will entertain the idea that a cooperative Fable could be fun.
Speaking on one of 1UP’s 800 or so podcasts, Molyneux says he heard the complaints and is addressing them. No long are you some arbitrary henchman that means nothing to the game; you’ll be your guy with your weapons and apparently your dog.
An even bigger problem should be resolved, too.
“I heard you — you don’t wanna be tied to my camera, you wanna go off and do your own thing in my world. Fine, fair enough,” he said.
Good.
Implementing one camera for two dudes in an adventure game is one of the worst ideas ever.
I didn’t do much reporting on X10 because I was too busy messing around with Game of the Year junk, but I certainly followed the event. While I’m not altogether amazed by Fable III’s graphical prowess, I really didn’t expect to be.
If it simply manages to improve upon Fable II, adding in some meaningful gameplay tweaks and, of course, environments to explore, I’m in.
This fall is going to be pretty busy, but I’ll have no problem squeezing in some time for another trip to Albion.


