Rift: It’s got potential
With my interest in MMORPGs recently renewed, I’ve been looking hard at upcoming games within the genre. Unfortunately, I’m mostly interested in games incredibly far from release (EverQuest Next, the next Blizzard MMO, Project Copernicus).
Outside of Star Wars: The Old Republic, I haven’t found much else interesting – or rather hadn’t.
I stumbled upon once nice surprise called Rift: Planes of Telara.
I’d heard the name before, but I judged a book by its cover. It sounds like a generic free-to-play MMO so I was quick to write it off. Admittedly, I was wrong.
Rift has an interesting class system that seems a bit too daunting at first, but hearing how it works cleared things up a bit.
You start out with a basic class of Warrior, Cleric, Rogue and Mage and within that structure, you can get ridiculously customizable with the varying advanced class system.
So, a Rogue could spend some points souls into the Blade Dancer class for melee while also allotting points to the Ranger class for ranged attacks. Each basic role (Warrior, Cleric, etc.) has seven different sub-classes to branch out to.
I can’t say I know his full story, but I do know that Scott Hartsman is often associated with EverQuest 2’s evolution into a much better experience. Hartsman is now the COO of Trion Worlds, developer of Rift, lending a little credibility to a solid looking game.
I’ve still got a lot of digging to do on Rift, but don’t be quick to judge. While the name still fails to grab me, the game looks great.
Be sure to check out the video up top for a much better description of how the class system works. It helps that the game is gorgeous, too.
I say all this fully knowing that like so many MMOs before it, Rift could be a total disappointment.
