One of the most remarkable games for the PS2 will always be Red Faction for me. I never got around to playing the sequel, and from what I gather, that’s not such a bad thing. Whatever the case, the original served as a groundbreaking title as it features fully destructible environments – something I had yet to experience when I purchased Red Faction. Sadly, it seems as though companies haven’t really made much progress with destructible environments (especially on a large scale) since the gamewas released so many years ago.
Thankfully, some relief seems to be coming – finally. The upcoming Red Faction: Guerilla looks to make some beautiful headway, amplifying everything its PS2 brethren accomplished in true next gen fashion. Developer Volition is creating one of the most jaw-dropping games I’ve ever seen. Not only does the game “wow” by normal visual standards, the destruction and mayhem players can unleash on Guerilla’s environments is just plain sick.
You don’t have to watch it all, but at least check out part of this 25-minute clip to see why you must pick this game up for either the PS3, 360 or PC in June.
We’ve known about Final Fantasy Crystal Chronicles: The Crystal Bearers since before the Wii ever launched, and the damn game still isn’t out. In fact, for a while the industry started to question whether or not Square Enix had canned the game. After repeatedly responding with a solid “no,” Square finally shut the rumors up for good with a lengthy gameplay video.
Not only does the video show a lot of gameplay, it looks really good, and relatively far along, too. Today, Square finally launched an official website for the title, which you can check out here. Aside from a wallpaper, and the same clip we’ve already seen, there isn’t much to see just yet. However, it did give me an excuse to post the gameplay trailer again – and that’s good enough reason to report on it.
If you’re interested in Brutal Legend – and why wouldn’t you be – you might want to keep close tabs on this huge 1up feature that will continue to unlock day by day through April 3. Currently, a huge Tim Schafer profile is online, with another feature called Metal Movies That Should Be Games set to go up tonight. The “magazine” looks to be leaving the best for last with a Brutal Legend blowout.
Actually, tomorrow should be noteworthy, too, as new screenshots should be hitting 1up. However, tomorrow is April Fools Day, so be cautiously optimistic.
Excuse me while I don’t give a damn what the haters have to say about Diablo III’s visuals. While they cry themselves to sleep, no doubt dreaming exclusively in black, white and varying shades of brown, I’ll indulge in these new, and great looking, screenshots MTV MultiplayerBlog scored.
I see an excellent balance of moody environments with the typical color “pop” that Blizzard games have visually. What’s your take?
So just how in the hell did Goldeneye 007 (N64)director Martin Hollis go from making one of the most genre defining games in history, to making a game about cutting the “hair” off of talking vegetables (Bonsai Barber)?In an interview with Gamasutra, Hollis explains himself a bit, and even touches lightly on the GameCube project that never was, Game Zero.
Judging from Hollis’ words, it seems that Zoonami might make the “new-core,” as he calls it, their target audience. No doubt for anyone who has followed the company for any amount of time, this comes as a bit of a disappointment.
It’s been a busy day at the office, so posting has been a bit rough, but with things slowing down I finally managed to hit the web and make the rounds. It appears that Joystiq has a lovely update speaking on behalf of my beloved Banjo-Kazooie: Nuts & Bolts. The new DLC is a mere 400 MS points and will hit on April 7, complete with 250 achievement points, 12 new challenges and 7 new multiplayer games.
You already know I’ll be picking this up, but you should, too. Don’t have the game? That’s no excuse, punk, and you should get it anyways. Get it for the cause – the cause to let Rare know that people like me want more Nuts & Bolts DLC.
Between Prototype and inFamous, my sandbox gaming quota is just about filled for the year. After the latest videos of each, I remain a bit more optimistic about Prototype. It’s not that inFamous looks bad in the above video, but it does come off a bit boring and I still think the protagonist is completely forgettable so far.
Still, Sucker Punch is creating the game, so I’m willing to give inFamous the benefit of the doubt.
The MTV MultiplayerBlog has an interesting chain interview going on where one industry vet gets to ask another vet a question via Stephen Totilo, the online messenger boy.
Part two starts with Tim Schafer, and eventually works its way down to Nintendo’s Fils-Aime where he in turn asks the question: “Why wasn’t Resident Evil and other key Capcom releases that are in the marketplace now… why wasn’t there a Wii execution?”
Interestingly enough, Chris Kramer, communications director of Capcom USA, gets to field the question. Unfortunately, that’s where the interview ends…until next round!
Here’s a hint though: Resident Evil 5 is a game that relies on the most advanced hardware in the industry. If Dead Rising: Chop Till You Drop showed us anything, the dumbing down of RE5 for Wii is certainly something the gaming world would be better off without.
Brace yourself for impact, the life altering Sony announcement is upon us. Starting April 1, the PS2 will go on sale for $99. Really. That’s what the big March 31 announcement is. Yay?
To be fair, it’s actually a nice announcement it just isn’t what anyone wanted. The PS2 should have been $99 for some time now, and now that it has officially happened, don’t be surprised to see a nice sales spike. Hell, I have a backwards compatible PS3 and I’m tempted to grab one eventually.