Interviews

Reset Glitch interview: Twisted Pixel’s Sean Conway talks Comic Jumper, dodging

Remember that super awesome exclusive I said I’d have for this evening? Well, here it is. The guys over at Twisted Pixel were nice enough to share some time with this little ol’ site to answer a few questions via electronic mail.

Big thanks to Twisted Pixel’s Jay Stuckwisch for setting the interview up, and designer Sean Conway for fielding the questions even if he did introduce me to Dodge City too many times. I’ll forgive him though … this time.

Full interview after the jump (images graciously hijacked from Twisted Pixel’s official site). READ MORE

Reset Glitch interview: Over the Top

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It’s round two for interviews here at Reset Glitch and this time I had the privilege to chat with Over the Top’s Roberto Alvarez de Lara, one of four guys creating the WiiWare title NyxQuest: Kindred Spirits. While the team was hard at work launching the title in Europe, and is no doubt still hard at work prepping for a North American launch, Rob was still kind enough to answer all the questions I shot his way.

To go along with the interview we’ve got some exclusive screenshots of NyxQuest, so be sure to check them out. READ MORE

Reset Glitch interview: D-Pad Studio talks Owlboy

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Since its entry into the Xbox 360 scene, the Community Games have had a fairly rocky start. Aside from a general lack of quality titles, Microsoft hasn’t exactly done their best to bring consumer awareness to the few great games that do hit the service, often resulting in poor sales – it’s a shame that a title like Weapon of Choice has gone largely ignored.

From here on out I’m going to try and make it a point to highlight some of the best games either already released, or coming to Xbox Community Indie Games because believe it or not, there are good games on the service. It just, you know, requires some digging.

One title I’ve been highly anticipating is Owlboy. It sports a great art direction, a charming lead character, and classic 2D gaming, but with its own vertical platforming twist. I recently got in contact with the guys behind the project, D-Pad Studio, to see if they would be willing to give me an update on Owlboy, and perhaps answer a few other questions I had on the mind. They obliged and artist and writer at D-Pad Adrian Bauer answered a healthy helping of questions I tossed his way.

For the full interview, hit the jump. READ MORE